If you haven’t heard the news about Double Fine’s kickstarter project yet, here’s a link to get an idea of what I’m about to talk about. Assuming that you don’t feel like clinking the link, let me explain the basic idea behind the whole project. Kickstarter if you haven’t heard of it yet, is a website that allows a person or group to present an idea and ask the public to help finance their project. Most often people on the site are musicians and writers trying to get their first products out there, less often we see smaller game developers ask for the same chance. However, a few days ago Tim Schafer and Ron Gilbert along with the good people at Double Fine (Psychonauts) put forth an amazing project.
The project is a game made in the classic Point and Click style, that will be made entirely in the public eye. The idea being that the bigger the developer the more secretive the developing process becomes. The idea at heart of this experiment was genius but whether it would take off or simply crash and burn was still up in the air. That was before the good people over at Reddit got a hold of the project, specifically r/games and r/gaming. Within eight hours the project had reached their goal of $400 000, and by the end of the first day would hit one million.
The project still has thirty days left to go and is currently sitting at almost forty five thousand backers whom collectively have given nearly 1.6 million dollars. Beyond just getting this game created, this project could possible change how gaming is handled. In a world where a simple server update may not allows someone to play a game offline, or where the next generation of consoles may not allow used games to be played. The gaming community was in rough shape, bigger corporations seem to have made it their goal to complicate the lives of gamers as much as possible. Then along comes Double Fine and 2 Player Productions to show the industry the possible light at the end of the tunnel. This whole situation could be best summed up by Jeff Gerstmann’s quote about piracy.








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